Dying Light 2 Factions: Survivors or Peacekeepers?
Dying Light two Factions: Survivors, Peackeepers, and Renegades explained
Should you side with the Survivors or the Peacekeepers?

Want to know which Faction to side with in Dying Light ii? Techland's second instalment in the popular zombie parkour risk series brings you into a three-style war between three Factions in Villedor: the Survivors, the Peacekeepers, and the Renegades. Each of these Factions has their ain goals, laws, aims, and means of life, and there'southward no right or wrong respond as to which side is good and which is evil. Well, except the Renegades. They're pretty evil.
In this spoiler-free guide we'll walk y'all through what happens when y'all side with either the Survivors or the Peacekeepers in Dying Low-cal two, and the rewards you'll gain for doing so. We'll likewise go into detail about the backstory and traits of the major Factions in the City.
Which Faction should you join in Dying Light ii: Survivors or Peacekeepers?
In that location really is no correct answer when it comes to siding with the Survivors or the Peacekeepers. Nor is at that place a unmarried choice which determines whether you are a Peacekeeper or a Survivor. Throughout the story of Dying Light 2, y'all'll interact, work, and fight with members of both Factions.
When information technology comes to siding with a particular Faction, there are two types of decisions and consequences. The first is purely story-based: your decisions volition bear on how various characters see and treat you, and during major story beats they'll affect certain parts of the map and which quests you must consummate in order to progress the story.
The 2nd is when you activate a zone's Facility. There are two types of Facility - Water Towers and Electrical Stations - and when y'all bring i online, you lot must choose whether to manus it (and therefore control of that whole region of the map) to the Survivors or the Peacekeepers. Apart from 1 main story quest which tasks you with activating a Facility, these choices have little to no effect on the story. Instead, your selection will unlock sure map features for that zone.
Each Faction has a series of progressing map features which are unlocked by assigning zones to that Faction. If the Peacekeepers have control of a zone, they'll install traps and give you access to new weapons to use confronting the Infected. If the Survivors control a zone, they'll focus on parkour and traversal, giving you more ways to rapidly motion nearly the city.

Peacekeeper rewards:
- Car Traps: PKs install Car Traps in all Zones that they control.
- Razor Cannons: Fast shooting Razor Cannons are dandy at decimating packs of incoming Virals.
- Electrical Traps: Electrical Traps electrocute enemies caught in them, blocking passage through the surrounding area.
- Crossbow Pack: Receive a semi-automatic Crossbow and a set of blueprints for unique Elemental Bolts.
- Molotov Lanterns: When hit by a projectile, Molotov Lanterns volition fall and set burn to a huge area effectually them.
- Pendulum Traps: Colossal Pendulum Traps can mow down whole groups of enemies below them.
- UV Trap: UV Traps are very helpful during a chase, interim as both a trap for infected and an additional source of UV light.
Of these, the all-time is definitely the Crossbow Pack. That Crossbow is only incredible, and a strong contender for the best weapon in Dying Light 2.
Survivor rewards:
- Ziplines: Ziplines speed upward traversal significantly, creating additional routes through a Zone.
- Airbags: Jump over high walls instantly using Airbags installed in Survivor Zones.
- Landing Bags: Landing Bags cushion your fall, assuasive you lot to attain the ground quickly and safely.
- Survivor Revival: When you autumn in a Survivors Zone, a helping hand volition revive you close to the point at which you fell.
- Air Vents: Improved Air Vents that increment your mobility with the Paraglider.
- Upgraded Airbags: Upgraded Airbags that permit you to jump even higher than earlier.
- Two-Manner Ziplines: An improved version of Ziplines that lets you travel upward.
Of these, the Airbags are a particular favourite of mine. Very useful for quickly and safely dropping to street level. The Air Vents are also a great indirect upgrade to the Paraglider, and the Survivor Revival perk is lovely to have as well.
Now let'due south walk through the three main Factions of Dying Lite 2 in turn. We won't get into any story spoilers, and much of this data has been fabricated clear already cheers to Techland'southward dev diaries and trailers - but nosotros'll requite you an idea of their history, their policies, and their morals and so you have a ameliorate idea of who you might like to align more than with.

Survivors Faction
The Survivors are the first Faction you lot come up across in Dying Lite 2. Every bit you might imagine, their focus is on survival. They are a tight-knit community of people from all walks of life, and they have erected numerous safe zones and pockets of civilisation on rooftops across Villedor.
One might call up that they're the "good guys", but things actually aren't that straightforward - equally yous'll quickly find after your first encounter with them. They may be a tight-knit community but that too means they are very partisan and obstinately distrusting of outsiders. The hubs of Survivor action are also filled with just as much backstabbing and self-preservation equally anyone else. There are no clear laws, nor annihilation to uphold right and incorrect apart from mob mentality.
The Survivors are in dispute with Peacekeepers over resources. Namely - that the PKs are hogging all the resources. There are very few Survivors who don't consider the Peacekeepers to be enemies. Survivors tin can take care of themselves without anyone else's assistance - or so they think.
Peacekeepers Faction
Peacekeepers represent the main military presence in Villedor whose main goal is to fight back the Infected and keep everyone safe. The downside is that they do so with an fe fist, and a serial of aggressive, authoritarian policies which requite Survivors very petty room for independence.
PKs have admission to a lot of weaponry, and there'due south no doubt that they're very effective at handling the Infected. However, despite their apparent upholding of police force and order, there's every bit little focus on the judicial procedure here as with the Survivors. Justice is swift and harsh, with torture and public executions handy tools for keeping the rest of the population in line.
The Peacekeepers are a very hierarchical bunch, with soldiers' tattoos representing how far upwards the chain of control they are, and who they answer to. An individual Peacekeeper feels like a very ordinary human being when you talk to them, much like an individual Survivor does. But when viewed every bit a whole, Peacekeepers do take quite a lot to answer for, simply like everyone else.
Renegades Faction
The Renegades are the "enemy" Faction of Dying Low-cal 2. They are a large band of ex-prisoners and morally bankrupt soldiers who act similar bandits and marauders whenever you come across them. They are led by Colonel Chris Williams, who is also known as the Butcher thanks to his actions 15 years before the beginning of the game, which resulted in the bombing of Villedor with chemicals in a savage endeavour to wipe out the Harran Virus. The Renegades besides cistron into Aiden's backstory and reason for coming to Villedor: Williams's right-manus human, Waltz, performed experiments on Aiden and his sister Mia as children.
Unlike the Survivors and Peacekeepers, in that location's very piddling in the way of depth and complexity with the Renegades. They're pretty bad people, and in that location are very few chances to ever "side" with them in whatever mode throughout the game. Yous can't determine to give control of certain Zones to the Renegades; yous can only fight to liberate those areas from them.
That'due south pretty much all you lot demand to know most the diverse major Factions in Dying Light 2. Of class, if you desire people effectually you who you tin truly trust, your best bet is to invite your friends to play Dying Light 2 coop multiplayer with y'all! While yous're here, you tin also check out our handy guides on earning more than Military Tech and Infected Trophies for upgrading tools and weapons; and our guide on Dying Light ii Inhibitor locations to upgrade Aiden'due south stats and abilities.
Source: https://www.rockpapershotgun.com/dying-light-2-factions
Posted by: grahamthein2000.blogspot.com
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